#---------------------------------------------------------------- # Base Language File (English) for Avarion Engine # # Author: Andar # #---------------------------------------------------------------- # # The following rules apply to all keys used in the translation # (by SES External Text + Multilanguage) # # All keys will begin with a number of CAPITAL letters that # will describe where in the game that key is used. # # After that will be a lower case name/description of what # the key will say. # # No spaces in the key names, all english or shortened forms # of the english content names. # # The first letter can be: # # D - the entry is in the database (terms, names, and so on) # S - the entry is in the script editor (Vocabs) # M - the entry is on a map (event texts) # #---------------------------------------------------------------- # # The Database # # In the case of database entries, the second letter will # indicate which tab of the database will contain that key. # # DA - Actor tab (first tab) # DC - Classes tab (second tab) # DS - Skills tab (third tab) # DI - Items tab (fourth tab) # DW - Weapons tab (fifth tab) # DP - Armors tab (sixth tab, "Protection" because A is Actor) # DE - Enemies tab (seventh tab) # DZ - States tab (ninth tab, because S is Skills) # DG - Common Event tab (twelfth tab, "General Event" because C is Class) # DT - Terms tab (fourteenth tab) # # The Troops, Animations, Tilesets and System tabs do not contain # displays that need to be translated by keys. # (with the exception of the game title, but that will get the # simple key "gametitle" without location code) # #---------------------------------------------------------------- # # Database - Actors # # There are three fields per actor that need to be translated: # The nickname and the description. # Names will not be translated (and used to identify the actor) # The actors will be identified by ID instead of a lower case name # DAH - Actor Nickname ("Handle") # DAD - Actor Description # # Followed by a three-number ID # #---------------------------------------------------------------- [key] DAH001 Silver Reaper [key] DAD001 A veteran warrior who fought on many battlefields. He becomes uncontrollable in battle when berserk. [key] DAH002 Thunder Fist [key] DAD002 Her father is a master assassin. Throughout her youth, she mastered the techniques of fighting. [key] DAH003 Wandering Paladin [key] DAD003 Stripped of his status. He wanders around protecting others and stays true to his code of honour. [key] DAH004 Magic Swordsman [key] DAD004 A wandering swordsman looking for his master. He is one who has mastered the Magic Sword. [key] DAH005 Dawn's Edge [key] DAD005 He is the current owner of Takeshi's blade. His movements are fluid and sharp like a knife. [key] DAH006 Dark Green Aim [key] DAD006 A girl who's brought up by forest spirits. She loves nature and protects the forest from disturbance. [key] DAH007 Formless Wind [key] DAD007 His youth is bound by hatred. He acts like a wise-crack due to his life. [key] DAH008 Saviour of Joan [key] DAD008 A woman whose destiny was to become a saint. She is full of passion and gives equal love to the enemy. [key] DAH009 Graceful Nightmare [key] DAD009 A witch who delivered fear to mankind. But through a failed reincarnation, she has lost her memory. [key] DAH010 Star Seer [key] DAD010 A hermit who avoids the populace by living in the mountains. He seeks the true identity of the evil star. #---------------------------------------------------------------- # # Database - Classes # Only the name of the class needs to be translated # # DCN - followed by a name is the key for the class names # #---------------------------------------------------------------- # # Comment for the Avarion Engine: # # The Avarion engine will not follow the default structure # for classes. Instead, the class will be used to represent # the race for the actors (with the ability script handling # the replacements for classes) # # Because of this, the names represent the planned races of Avarion # and not real classes. # #---------------------------------------------------------------- [key] DCNaquora Aquora [key] DCDaquora Aquora The Aquora are a race of humans adapted to live in the seas [key] DCNcontar Con'tar [key] DCNdemon Demon [key] DCNdwarf Dwarf [key] DCDdwarf Dwarves The dwarves live on or in mountains [key] DCNecrasa Ecrasa [key] DCNelfair Air Elf [key] DCNelfdark Dark Elf [key] DCNelffire Fire Elf [key] DCNelfice Ice Elf [key] DCNelfmetal Metal Elf [key] DCNelfnature Wood Elf [key] DCNelfstone High Elf [key] DCNelfwater Sea Elf [key] DCNfairy Fairy [key] DCNfelir Felir [key] DCNflareen Flareen [key] DCNhalfling Halfling [key] DCNhuman Human [key] DCNkobold Kobold [key] DCNkoraga Koraga [key] DCNminotaur Minotaur [key] DCNorc Orc [key] DCNqurek Qu'rek [key] DCNschiriaktzah Schiriak-Tzah [key] DCNsuccubus Succubus [key] DCNtroglit Troglit #---------------------------------------------------------------- # # Database - Skills # # Skills have three fields that need to be translated: # The name, the description and the using message. # DSN - Skill Name (also used to identify the skill) # DSD - Skill Description # DSM - Skill use Message # # In the case of the using message, only the first field will be # used (there seems to be a bug with actor messages if both fields # are filled with text) # #---------------------------------------------------------------- #---------------------------------------------------------------- # # Database - Items # # Items have two fields to be translated: # Name and description # DIN - Item Name # DID - Item Description # # Note that later items will be used to hold the data for # the Ability System Script, those will also be translated # here because the data is placed in this are of the database # #---------------------------------------------------------------- #---------------------------------------------------------------- # # Database - Weapons # # Weapons have two fields to be translated: # Name and description # DWN - Weapon Name # DWD - Weapon Description # #---------------------------------------------------------------- #---------------------------------------------------------------- # # Database - Armors # # Armors have two fields to be translated: # Name and description # DAN - Armor Name # DAD - Armor Description # #---------------------------------------------------------------- #---------------------------------------------------------------- # # Database - Enemies # # Only the enemy name will be translated # DEN - Enemy Name # #---------------------------------------------------------------- #---------------------------------------------------------------- # # Database - States # Due to the high number of messages, there are a lot of keys to # translate in the states tab of the database # Note: the locator uses DZ due to the S being used for Skills # # DZN - state name (identificator) # DZA - message when actor falls into the state # DZE - message when enemy falls into the state # DZS - message when the state stays (remains) # DZR - message when the state removes # #---------------------------------------------------------------- #---------------------------------------------------------------- # # Database - Common Events # # There is no basic structure, because only some common events # may have messages (usually done by show text or equivalents) # that need to be translated. # # All keys will begin with DG, followed by the ID of the common # event, and then followed by a name depending on the event # Note: the locator used DG due to C being used for Classes # #---------------------------------------------------------------- #---------------------------------------------------------------- # # Database - Terms # # The following codes are neccessary to locate and identify the # (many) keys for this part of the database: # # DTL - for the four lists: # DTLE - Elements # DTLW - Weapon Types # DTLS - Skill Types # DTLA - Armor Types # # DTB - Basic Status # DTP - Parameters # DTC - Commands # # Attention: The Equip Types will not be translated in the Database, # because they will be replaced by terms from the scripts # (Tsukihime's Equip Types to be precise) # #---------------------------------------------------------------- # # Comment for the Avarion Engine: # The list names will follow the structure for the setting of # the world Avarion and not be identical to default. # #---------------------------------------------------------------- [key] DTLEpiercing Piercing [key] DTLEcrushing Crushing [key] DTLEcutting Cutting [key] DTLEpoison Poison [key] DTLEacid Acid [key] DTLEgas Gaseous [key] DTLEage Aging [key] DTLEcelestial Celestial [key] DTLEvoid Void [key] DTLEdark Darkness [key] DTLErest Restoration [key] DTLEforce Force [key] DTLEair Air [key] DTLEfire Fire [key] DTLEice Ice [key] DTLEmetal Metal [key] DTLEnature Nature [key] DTLEstone Stone [key] DTLEwater Water [key] DTLWsword Sword [key] DTLWaxe Axe [key] DTLWblunt Blunt Weapon [key] DTLWthrusting Thrust Weapon [key] DTLWstaff Staff [key] DTLWpolearm Polearm [key] DTLWmissile Missile Weapon [key] DTLWthrowing Throwing Weapon [key] DTLWmagic Magic Weapon [key] DTLWmartial Martial Arts [key] DTLWbonding Bonding Weapons [key] DTLWclaw Clawsheets [key] DTLWtail Tailweapons [key] DTLSweapon Weapon Skills [key] DTLSmartial Martial Arts [key] DTLSfocus Focus Magic [key] DTLSritual Ritual Magic [key] DTLSspell Spell Magic [key] DTLSkiss Magic Kisses [key] DTLScraft Crafting [key] DTLSperception Perception [key] DTLSsocial Social Skills [key] DTLScelestial Celestial Calls [key] DTLAcasual Casual Wear [key] DTLAlight Light Armor [key] DTLAmedium Medium Armor [key] DTLAheavy Heavy Armor [key] DTLAauric Auric Armor [key] DTLAcontained Contained Magic [key] DTLAresonating Resonating Magic [key] DTLAconnecting Connecting Magic [key] DTLAhandshield Hand Shields [key] DTLAshield Normal Shields [key] DTLAbodyshield Body Shields [key] DTLAcollar Collars [key] DTLAtailclaw Tail Weapons [key] DTLAlipstick Magic Lipstick [key] DTLAtattoospell Spell Tattoo [key] DTLAtattooaura Aura Tattoo [key] DTLAlockpick Lockpicks [key] DTLAtome Tome [key] DTLAmap Map [key] DTLAfocus Magic Focus [key] DTLAtotem Magic Totem [key] DTBlevel Level [key] DTBlvshort LV [key] DTBhp Life [key] DTBhpshort HP [key] DTBmp Mana [key] DTBmpshort MP [key] DTBtp Endurance [key] DTBtpshort EP [key] DTPmhp MaxLife [key] DTPmmp MaxMana [key] DTPatk ATK [key] DTPdef DEF [key] DTPmat MAT [key] DTPmdf MDF [key] DTPagi Speed [key] DTPluk Luck [key] DTCfight Fight [key] DTCescape Escape [key] DTCattack Attack [key] DTCguard Guard [key] DTCitem Items [key] DTCskill Skills [key] DTCequipm Equipment [key] DTCstatus Status [key] DTCformati Formation [key] DTCsave Save [key] DTCgameen Game End [key] DTCweapon Weapons [key] DTCarmor Armours [key] DTCkeyitem Key Items [key] DTCequip Change [key] DTCoptimize Optimize [key] DTCclear Clear [key] DTCnewgam New Game [key] DTCcontinue Continue [key] DTCshutdow Shutdown [key] DTCtotitle To Title [key] DTCcancel Cancel #---------------------------------------------------------------- #---------------------------------------------------------------- [key] x [key] [key] [key] [key] #---------------------------------------------------------------- # # The Scripts # # Several scripts have their own Vocabs, and all those scripts # need to be rewritten to get their data from the external # language files - mostly by using the get_text-command. # # These keys will begin with S # The second letter of the key will indicate which group of # scripts contains the entry - these letters will be listed # in the group header (the line beginning with :) as well. # # S_ - Default Engine (should be only the vocab module) # SD - Developer Scripts # SM - Message and Language scripts # # # This will be followed by the number of the script in the group # (it is problematic to get a good structure into scripts from # dozens of different scripters, especially since the script # order can influence the effect) # #---------------------------------------------------------------- # Multilanguage Keys: [key] SM03language Language [Key] SM02select Please select your language (ESC to go back) # Tsukihime's Equip Types: [key] SG06weapon Weapon [key] SM06shield Shield [key] SM06nbody Body (n) [key] SM06head Head [key] SM06accessory Accessory [key] SM06sbody Body (s) [key] SM06lbody Body (l) [key] SM06fairy Fairyarmor [key] SM06koraga Wolfarmor [key] SM06schiriaktzah Body (4a) [key] SM06cloak Cloak [key] SM06tool Tools [key] SM06ring Ring [key] SM06necklace Necklace [key] SM06earring Earrings [key] SM06lipstick Lipstick [key] SM06tattoo Tattoo [key] SM06collar Collar [key] SM06tailclaw Tailclaw #---------------------------------------------------------------- #----------------------------------------------------------------